Use Tools > Rename Objects to rename the bone prefix to something shorter. – This is caused by the bone names being too long. – You can export the animation at this point.ġ) When trying to export in 3DS Max, I get the error “Duplicate bone name encountered”. (Shift-click and drag the key to the end). Copy the first key and place it over the last key. Fortunately, this is easy to fix.ģ) Select all the bones (CTRL+A). We haven’t had any recent news, but they are planning on modding tool updates so they should be able to be imported into WC3 as well. Importing animations currently has a bug which affects the last few keyframes. You can get a WoW model viewer, export the models/animations you want, and import them into WC3. – You may get a warning about the skin while importing, just click ok it won’t affect anything.ģ) Remove the TurboSmooth modifier from the mesh.Ĥ) Add an “Edit Mesh” modifier and consolidate the material slots.ġ) With the model still open, import the FBX file again and select an animation from the drop down list.
![wow model exporter wow model exporter](http://www.toxik.sk/img/wow_p2_wailing_cavens.jpg)
Under the animation section, select the “No animation” option. Be patient.Ģ) In 3D Studio Max, go to File > Import and select the FBX file. The program may seem unresponsive, but it is likely still working.
![wow model exporter wow model exporter](https://i.ytimg.com/vi/41b9PnQ_mak/hqdefault.jpg)
![wow model exporter wow model exporter](https://wow.zamimg.com/uploads/screenshots/normal/864342-mechacycle-model-w.jpg)
– It may take a minute or two to fully export. You will be prompted to select an animation name, leave this blank to export all animations. Go to File > Export and select the FBX option. Before starting, make sure you have the most recent FBX plugin from here.ġ) Select the character in WoW Model Viewer.
WOW MODEL EXPORTER HOW TO
This is a quick guide on how to properly import FBX files with animations into 3D Studio Max.